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Monday 20 June 2016

Chrome SpecForce Game

Posted By: IT JUNGAL - 22:45:00
Chrome SpecForce Game
Chrome SpecForce Game
As Chrome is a first-person shooter most of the gameplay involves traversing 3D environments by foot and fighting human enemies with an array of ranged weapons. Occasionally the player has to solve simple puzzles and find keys that allow to enter new areas. What made Chrome stand out upon its release was that a large part of the game's action takes place in vast open areas, providing some tactical freedom to the player. The player is also able to utilize six different kinds of vehicles that allow for fast movement and provide protection as well as heavy weaponry in some cases. Another feature that was not common at the time was the ability to slightly zoom in with every kind of weapon.
Despite being a rather classical linear FPS game the developers included several features atypical for this kind of game, some of which were inspired by System Shock 2 andDeus Ex that utilize more RPG mechanics. There is a wide array of items that the player can pick up, this not only includes weapons, ammo and health packs but also food or even CD players which have no practical purpose (but can be used to play short music loops). Inventory space is limited and the items are being managed on an inventory screen similar to those seen in System Shock 2 and Deus Ex. The player sometimes has to rearrange items and has to decide which weapons to take with him. Before all missions, aside from the first one, the player has the ability to customize his weapons loadout.
Another feature inspired by Deus Ex is the ability to use implants. Over the course of the campaign Logan automatically receives implants which give him superhuman abilities such as increased accuracy, movement speed, jump height, zoom level or even reaction time which is simulated by introducing slow motion (generally known as Bullet Timeamong gamers). The use of these implants, however, causes a physical strain that may hurt Logan if they are not deactivated in time. This strain is symbolized by an additional energy bar which automatically refills over time but can also be replenished by using special items. All implants can be managed separately but it is also possible to create four groups of implants that will be activated or deactivated at once. For example, the player is able to create one group consisting of increased accuracy and a higher zoom level which could be utilized for long-distance combat and another one consisting of slow motion and increased movement speed for close combat. At first the efficiency of the implants is rather low and the strain very high but over the course of the campaign Logan gets used to them which results in him being able to use them for longer and gain higher bonuses.

Initial release dateOctober 28, 2003
DeveloperTechland
PublisherStrategy First
GenreFirst-person shooter
PlatformMicrosoft Windows
NominationsVGX Award for Best First-Person Action



About IT JUNGAL

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