Chrome SpecForce Game |
As Chrome is a first-person shooter most of the
gameplay involves traversing 3D environments by foot and fighting human enemies
with an array of ranged weapons. Occasionally the player has to solve simple
puzzles and find keys that allow to enter new areas. What made Chrome stand out upon its release was that a
large part of the game's action takes place in vast open areas, providing some
tactical freedom to the player. The player is also able to utilize six
different kinds of vehicles that allow for fast movement and provide protection
as well as heavy weaponry in some cases. Another feature that was not common at
the time was the ability to slightly zoom in with every kind of weapon.
Despite
being a rather classical linear FPS game the developers included several features
atypical for this kind of game, some of which were inspired by System Shock
2 andDeus Ex that utilize more RPG mechanics. There
is a wide array of items that the player can pick up, this not only includes
weapons, ammo and health packs but also food or even CD players which have no
practical purpose (but can be used to play short music loops). Inventory space
is limited and the items are being managed on an inventory screen similar to
those seen in System Shock 2 and Deus
Ex. The player sometimes has to rearrange items and has to decide which
weapons to take with him. Before all missions, aside from the first one, the
player has the ability to customize his weapons loadout.
Another
feature inspired by Deus Ex is the ability to use implants. Over
the course of the campaign Logan automatically receives implants which give him
superhuman abilities such as increased accuracy, movement speed, jump height,
zoom level or even reaction time which is simulated by introducing slow motion
(generally known as Bullet Timeamong
gamers). The use of these implants, however, causes a physical strain that may
hurt Logan if they are not deactivated in time. This strain is symbolized by an
additional energy bar which automatically refills over time but can also be
replenished by using special items. All implants can be managed separately but
it is also possible to create four groups of implants that will be activated or
deactivated at once. For example, the player is able to create one group
consisting of increased accuracy and a higher zoom level which could be
utilized for long-distance combat and another one consisting of slow motion and
increased movement speed for close combat. At first the efficiency of the
implants is rather low and the strain very high but over the course of the
campaign Logan gets used to them which results in him being able to use them
for longer and gain higher bonuses.
Initial
release date: October
28, 2003
Developer: Techland
Publisher: Strategy
First
Genre: First-person shooter
Platform: Microsoft Windows
Nominations: VGX Award for
Best First-Person Action
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